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Production tool: 3DMAX6.0 Chinese version (related to other versions)

http://www.yahoo.com :
1. Enter the 'Create' command panel, click the 'Graphics' button to enter the generate graphics command panel, choose the 'Line' button, and draw the curve 'Line01' shown in Figure 1 within the 'Top' view, Figure 2 is enlarged effect.





two. Use the 'Bessel' technique to smooth the edges and corners of the curve. The effect immediately after smoothing is shown in Figure three.



three. Select the curve 'Line01', enter the 'Modify' command panel, select 'Rotate' within the drop-down list to enter its home panel, and modify the parameters as shown in Figure four.



( recover data ntfs is larger, please pull the scroll bar to view) Then click the 'Max' button in the 'Alignment' column, the rotated graph is shown in Figure five.

4. In the 'top' view, draw the curve 'Line02' shown in Figure 6.

Then use 'smooth' to smooth the curve, the impact right after smoothing is shown in Figure 7.



5. Move the curve 'Line02' to the position shown in Figure 8.



6. Select the curve 'Line01' and click the 'Create' icon to enter the produce command panel. Click the 'Geometry' button, select 'Compound Object' within the drop-down list box, then click 'ShapeMerge' to enter its properties panel, expand the 'Pick' rollout, click the 'Pick Section' button, and after that inside the view location Select the curve 'Line02'.

7. Expand the 'Parameter' rollout and choose 'Cut' inside the 'Operation Mode' column to obtain the opening model shown in Figure 9.

8. Click the 'Material Editor' button within the toolbar to open the Material Editor panel, choose a sample ball, expand the 'Map' rollout, click the 'None' button soon after 'Reflection', after which speak regarding the 'None' button. Inside the Material / Map Browser, choose the 'New' radio button, double-click the 'Bitmap' map in the list around the ideal, and pick the picture shown in Figure 10.



9. Click on the 'Map Material' button in the 'Material Editor' to assign the present material for the model. The impact is shown in Figure 11.



ten. Select the model, enter the 'Modify' command panel, pick 'Edit Mesh' in the drop-down list to enter its house panel, expand the 'Select' rollout, click the 'Polygon' button, and drag within the 'Front' view Using the mouse, select the face shown in Figure 12.



11. Click the 'Material Editor' button in the toolbar to open the Material Editor panel, select the second sample sphere, click the 'Reflect' button and pick the 'New' radio button in the 'Material / Map Browser' that pops up Box, double-click the 'Bitmap' sticker inside the list around the ideal and choose a Pepsi image.

12. Assign the at present edited material towards the chosen side.
13. Pick the model, enter the 'Modify' command panel, select 'UVM map' within the drop-down list to enter its property panel, pick the 'X' radio box inside the 'Alignment' column, then modify the parameters as shown in Figure 13, and ultimately Click the 'Adapt' button in the 'Alignment' column.



14. Click 'Quick Rendering' within the toolbar, the effect after rendering is shown in Figure 14.



15. For the sake of beauty, the model is usually copied and rotated, and also the final effect is shown in Figure 15.

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